Battlegrounds are PVP instances where Horde and Alliance face eachoter off in different game modes to win the fight. It's is eligable for players from level 10 and upwards and is the best way to gain Honor Points. There are six different Battlegrounds in patch 3.3.5, available from different levels and with different game modes. In the smallest battleground, you can be 5-10 players at each side while in the largest, you can be up to 40.6.1 Warsong Gulch
Warsong Gulch (WSG) is the first Battleground. It is a ”Capture the Flag” mode where you head into the enemy base, take their flag and bring it back to your base to capture it. The flag can only be captured if the enemy team does not carry your flag at the same time (and vice versa). In order to win the game, your team needs to capture three flags or more flags than the opponent if the game ends at 25 minutes without three captures.
The target in WSG is to take the enemy flag and kill the enemy player carrying your flag. This without letting the enemy kill your flag carrier! It is recomended to have a more tanky person carry the flag as you can keep the tankier player alive longer while killing off enemy attackers. Mobile players, like shamans or rogues, are good options too as they can run with increased speed towards the home base while carrying the flag (it is not possible to mount and carry flag, you will automatically drop the flag if you mount while holding it). Remember to keep a mobile or durable healer with the flag carrier.
A typical win strategy is to have a few players focused on capturing enemy flag and returning it , a few players focused on killing the enemy flag carrier while the rest are focusing on killing where it's needed, defensively or offensively.6.2 Arathi Basin
Arathi Basin (AB) is the second Battleground available for players. It is a ”Dominion” mode where you protect bases to aquire points when you dominate more bases than the enemy team. To capture a base, the player clicks the flag marking the base and manage to do so for 7 seconds without taking damage or being interrupted. The first team to reach 1600 points wins!
The different bases in Arathi Basin are named and called different things: Stables (ST), Gold Mine (GM), Blacksmith (BS), Lumber Mill (LM) and the Farm (Farm). When holding a base, each tick of points will grant your team 10 points and the speed your points are aquired depends on how many more bases than the enemy you hold. One base ticks every 12th second, three bases every 6th second and four bases every 3rd second. If you hold five bases, you are ticking points every second. Hold five bases for 54 seconds to gain total 1600 points (!).
In Arathi Basin, communcation is the single most important thing. After a base has been captured, at least one player, but preferably two, should stay at the flag. Never leave a base unprotected. That way, the defending players can call out for help in the chat. It is recommended to have a person who can take a beating protecting a base, as the opposing team needs to capture a flag for 7 seconds without taking damange or interruption to claim the base. A durable player can prevent multiple enemies for quite a while when waiting for backup. It is important to call out threats too, not just when attacked, because if your team mates reacts and come help you right away (which they should unless extremely busy elsewhere) you can scare of a threat without having to fight.
If you are protecting a base, remember to call out quick and informative. If you see enemies approaching your base, write in your battleground chat that eney players are incoming to your base: ”INC BS” for example, if you are at Blacksmith. If you are roaming and killing players where needed, it is important to react fast to calls, by going there and writing ”coming” or if you are swamped by enemies at a base, telling that you can't or call for more backup at the current base, ”need more LM” for example, if you are at Lumber Mill.
At the start of the game, decide who will capture flags and where. It is common for alliance and horde to take two bases each and then fight for the fith. Natually, alliance will take Stables and horde will take the Farm due to the proximity from starting points. Alliance are then more likely to claim Gold Mine and horde Lumber Mill. Blacksmith is the most important base as it gives great vision to all surrounding bases, enabling you to help call out incoming enemies. This is where the first clash between players usually happens.
Remember to communicate well, react quick and not to leave a base. The key to winning AB is to not leave a base just cause you claimed it. 6.3 Alterac Valley
Alterac Valley (AV) is the third Battleground available to players. The last of the orignial WoW Battleground is a massive one where both PVP and PVE geared players are useful. The maximum players for each faction is 40 and the map is the by far largest. AV is won by making the other team lose all their reinforcements (character supplies), a number you can see by the top of your screen, or by killing the enemy boss in the heart of the base.
The map contains all conflicting points including graveyeards and bases. Each team starts in their own base and then venture out in the Alterac Valley to destroy towers and bunkers by defeating their captains while controlling graveyards to make sure your allies can spawn closer to the fights when they die (instead of at base which might be far away). Killing a Captain in a bunker reduces enemy reinforcements by 100 and destroying a tower reduces reinforcements by 75. Destroying a tower is done by killing all NPCs, capturing the flag without taking damage and holding it. You also drop enemy reinforcements by killing the players and simple NPCs across the map but takes a while so you want to try organising tower or bunker destructions.
The team can increase their reinforcements by completing repeatable quests, but this should only be done if the score is very equal and there is a greater chance of wining by doing so rather than go offensively.
How to win AV depends on each AV and the course of the battle. Often an experienced player who can understand the progress and focus will take a lead in the chat and encourage team mates to follow instructions. It's often wise to split though, having a smaller group of PVP players defending base (or the lowest part of the map currently competed for) and one group of PVE players focusing on killing Captains and the end boss. A well geared PVE tank or two, along with well geared healers, are therefor very useful even in this Battleground. There should always be one or two small groups of PVP players supporting the PVE players and keeping enemies on a distance.
As with any Battleground, communication is the key. Make sure to have healers ready to heal the tank at Captains and the Boss because it is massive damage, especially if your enemy is trying to kill off your players at the same time. Never engage in a big fight without people being ready.6.4 Eye of the Storm
Eye of the Storm (EOTS) is a Battleground introduced in The Burning Crusade. Each team consists of maximum 15 players and is a mix of Cpature the Flag and Dominion type of Battleground. The battleground is won by scoring 1600 points and points are earned by controlling bases and capturing flags.
The map holds four bases: Mage Tower (MT), Draenei Ruins (DR), Fel Reaver Ruins (FR) and Blood Elf Tower (BE). The bases are placed in corners of a square and in the middle you find the flag. The flag spawns throughout the fight and need to be contested and delivered to a base your team holds. Like in WSG, the flag is captured by clicking on it but like the flags in AB, you need to not take damage while capturing it. It can only be carried unmounted. Unlike in AB, the bases are controlled by having more people of your faction standing at the base than the enemy and is won like the towers in Hellfire Peninsula.
The more bases you hold, the more the flag is worth capturing. Therefor, if you are close to capturing a base, it might be wise to hold the flag near your base before returning it. Only do that if you don't risk dropping it though. The points for controlling a base are generated every 2 seconds and increase by the amount of bases you control.
The horde players spawn in the south end of the map and the alliance players at the north end. Therefor it's most logical for your team to claim the bases closest to your graveyard. From there, capturing a new base should only be done if you are dominating the enemy team. If not, you should focus on holding your two bases and capturing the flag. As the game progresses, you might get new spawn points to consider.
Communicating with your team regarding incoming enemies at your base is of great importance. There are times in EOTS where being alone in a base for a long time will suffice. Do make sure to keep a minimum of one player at each base, and not to have too many there if there isn't any action taking place. Just like in AB, having a durable person in this spot is recommended to hold the base as long as possible while waiting for reinforcement. Players should be very mobile in EOTS and move from point to point a lot.
Unlike in WSG, a tanky person is not recommended to capture the flag. Rather focus on a quick player, like a rogue, shaman or druid. Sometimes it's even recommended to hold the flag simply to refuse the respawn of it and the chance of the enemy team to capture it.6.5 Strand of the Ancients
Strand of the Ancients (SOTA) is a battleground with siege vehicles and two rounds. One team will defend a fort and the other attack to capture it, with roles switching after the first round. After the second round, one team wins either by managing to defend and attack or by fastest capture time if both teams capture. If neither team captures the game ends in a tie.
The attacking team have vehicles and bombs available at the shore where they start to use in their capture. The demolisher vehicles are used to bring down the gates leading up to the relic inside the base that needs to be captured. The demolishers can also damage enemy players. The bombs, seaforium charges, are looted and used with a special action button appearing on your screen. Simply press the button to place the bomb at a gate but do defend them as they do lots of gate damage but can be disarmed. As an attacker, mind the turrets in the fortress. Kill them off as they do lots of damage.
The defending can disarm a bomb by right clicking on it or kill a player carrying a bomb. You can tell by a clear spell effect above their head. The defending team also have turrets in the fortress to assist in stopping the attack, both vehicles and players.
There are 4 gates total that leads up to the Relic that has to be captured, two on each side. If you die mid attacking, there are graveyards that can be claimed but unlike in other battlegrounds, the graveyard remains captured once you claimed it. Your vehicles will also spawn at the graveyard in addition to at the shore.
If you aren't well geared or skilled in player combat, using a vehicle or focusing on dropping bombs might be the best idea. But make sure to only advance in a vechile when there are other people around you to support you, or when there simply isn't anything else to do. Rushing into enemies alone will most likely destroy your vechile before you can do much use.6.6 Isle of Conquest
The Isle of Conquest (IoC) is like Alterac Valley a 40 man team battleground which is won by defeating the enemy general or reducing enemy reinforcements to 0. To assist in combat are vehicles of different kinds claimed by location control.
Across the map there are 5 locations to be captured by either team. The objective is captued by clicking on it while not taking damage for a short duration. Each location gives a benefit to the controlling team:
- The Refinery: 15% siege weapon increase, better reinforcements, honor over time
- The Quarry: Supplies, 15% siege weapon increase, reinforcements and honor over time
- The Docks: Glaive Thrower and Catapult vehicles
- The Hangar: Airship vehicle
- The Workshp: Demolisher and Siege Engine Vehicles and Seaforium Bombs
The graveyards are located near a location on the map and at the ends of the map for neutral position if no locations are being held by the team.
The vehicles/items claimed from locations have different abilities and thus different use in combat:Glaive Throwers
– One man vehicle that has a direct single target ranged attack that can be used on players and keep, and a channeled area attack with high damage. Great for attacking keep from distance.Catapults
– Defensive vehicle for entering enemy keep. Have two abilities, speed increase and stealth, and a hurl to throw the driver a distance (works to throw over unbreached keep walls)Demolishers
– Three man vehicle that has a driver ranged boulder attack and a driver powerful melee ram attack. More suitable against players but works on keep too. Siege Engines
– Four man vehicle with different abilites for each position: Driver uses navigation and extra powerful melee ram plus speed increase; Main turret gunner uses cannon on players and keep plus area damage with knockback; Side gunners uses cone attack and ranged attack to players.Seaforium Bombs
– As in Strand of the Ancients, a player carry a bomb and drop it in location at the keep gates to deal damage 10 seconds later. Bombs can be disarmed by enemy players. Extra strong bombs are also found inside each keep.Airship
– boardable through portals at the Hangar. The airship is not navigated but have cannons on them that does area damage to players and keep. All people on the airship gets the parachute ability, granting slow falling when jumping off the airship.
The Horde and Alliance keeps have three gates that can be breached upon attack. Player damage does not work on gates, only abilities on vehicles and items. Each keep has two towers with six guns each. The guns are used to defend off enemy players and vehicles. Guns can be destroyed by enemies and can respawn. Inside the keep, at the courtyard, stands a flag that signals access to the enemy general. Capture this flag to access the enemy general, defend this flag to prevent the enemy's access to your general.
Like in Alterac Valley, the generals are powerful elite NPCs. Avoid the ”Crushing Leap” ability which deals high damage to all players close to the boss. Mind the ”Dagger Throw” ability that places a high damage over time effect on a player – the player needs heavy healing to remove the debuff or use of defensive cloaking abilites like Divine Shield or Iceblock. Always fight the generals in their location, if they are moved outside of the room they gain 100% increased movement speed, 300% damange done increase and 95% damange taken decrease.Tactics:
Just like in Alterac Valley, the best strategy is to kill enemies, control at least one (but preferably two) vehicle granting location and get to their general while defending/preventing enemy to take any locations. The resouces increase and drop by workshop, docks, hangar and player kills.
Getting the Workshop first allows you to rush Bombs and Demolishers to enemy gates while waiting for Siege Engines to spawn. Getting the Docks after unlocks the Glaive Throwers, which are great for damaging enemy keep from range and even sometimes without the enemy reacting fast enough if you chose to attack a side gate. If you position well, enemy keep guns can't reach your vehicle either.
Demolishers are preferrably used opon a gate. Siege Engines deals so much damage to a gate it is worth defending it from enemy players (and worth attacking if you are defending your keep!). Since bombs can be used while mounted, make sure to pick one up before running to a gate. Remember that Catapults can throw enemies inside an unbreached keep, so if you are attacking – pick up bombs from inside the keep and use on the gate from the inside while your team attacks the gate from the outside. If you are defending – disarm these bombs or kill the players carrying them! Jumping off the airship with skill can land you inside the enemy keep as well.
Don't forget to have a few people defending the locations you control. Having a mix of classes enables you to both kill enemies and heal friends. No matter what strategy your team is using, you need to place people to defend your keep too. In rare occasions, placing all you got on the denfense can outrun the enemy resouces and win the battleground.